A guide to the Giratina VSTAR deck in Pokemon TCG

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  • What is the Giratina VSTAR turntable?

Lost origin took the Pokemon TCG by storm, and while we tend to say splashy things in the first sentence of every TCG article, narrative hooks matter! — the reintroduction of the Lost Zone mechanism is A big deal. Cards sent to the Lost Zone do not benefit from the advantages offered by the discard pile, namely the possibility of returning through all sorts of mind-blowing tactics for the future. They just left.


Related: The Best Promo Pokemon Cards From The Movie

Turning that fear into the beating heart of his deck certainly sounds like the kind of thing a guy like Giratina would do. The Lost Zone is the fire in which Giratina VSTAR burns the competition, no matter how powerful. Grab a chair and join our table, friends.

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What is the Giratina VSTAR turntable?

Board Giratina VSTAR

Since being given a surprisingly dark backstory in Pokemon Platinum, Giratina has symbolized the power of darkness in a few ways, if any of its Pokemon peers can. From the quirks of the warp world to her role as a prominent antagonist in the Pokemon Adventures manga, Giratina felt like the kind of thread we rarely see in this fictional universe.

So it’s no wonder the Pokemon TCG is bringing back the long sleep lost area mechanic in tandem with the arrival of Giratin VSTAR. Players can pick up all kinds of cards from the discard pile, provided their decks are built to do so. At the risk of sounding dramatic, the Lost Zone is where Pokemon cards go to die.

Giratina VSTAR thrives on it. By extension, the Giratina VSTAR deck is carefully constructed around the Lost Zone, with the wearer’s goal being not only to allow a fair number of their cards to be banished there, but to actively encouraging this. Needless to say, most Pokemon Trading Card Games…don’t do this thing.

This is the most common construction of the Giratina VSTAR Deck. Study to your heart’s content, but note that we will discuss some nifty card swaps shortly.

  • Three Giratin VSTAR (Origin lost)
  • Three Giratin V (Origin lost)
  • Four comfortable (Origin lost)
  • A Cramorant (origin lost)
  • A Lumineon V (shining stars)
  • A Radiant Greninja (Astral Shard)
  • A Sableye (Origin lost)
  • Four The Colress experience
  • Of them Boss’s orders
  • Of them Roxanne
  • A Training court
  • Four Battle VIP Pass
  • Four Mirage Gate
  • Four Pick up the net
  • Of them hot air balloon
  • Of them Evacuation rope
  • Of them Ordinary rod
  • Of them Fastball
  • Of them To change
  • Of them Ultra Ball
  • Four grass energy
  • Four Psychic Energy
  • Three water energy
  • Of them Capturing energy

Related: Pokemon TCG: Ice Rider Calyrex VMAX Deck Guide

A deeper dive

Radiant Greninja Bridge

It’s one thing to see a bridge. It’s another thing to know what you do with it. To that end, we need to look at the anatomy of a Giratina VSTAR board. Note the photo above, which is, indeed, a Giratina VSTAR. Star Requiem will stun all Pokémon in the game, full stop. This means the most voluminous threats in the League until Rattata. (Please do not use it on Rattata.)

We shouldn’t think of this in terms of gargantuan HP numbers either. Eternatus VMAX, Snorlax VMAX, and Copperajah VMAX share the current lead at 340 HP, respectively, but you’re generally more likely to face contemporary threats from cards like Origin Form Palkia VSTAR and original shape Dialga VSTAR; Mew VMAX; Calyrex Shadow Rider. So on, so on – the hottest bridge tracks, as you read this article.

Star Requiem will crush them all, even though it is a VSTAR power, it can only be used once per game. Which is fair, right? But his caveat, that ten or more cards must be in your Lost Zone, would be enough to neutralize the usefulness of Giratina VSTAR out of orbit in most decks. This requires a very specific type of strategy, as many of the best Pokemon TCG decks do.

But before we go into details, let’s briefly talk about Giratina VSTAR regular attack, Impact lost, because that’s what you’ll be using regularly. Grass energy, psychic energy and colorless energy is a strange mixture; Colorless is nonsense, of course, but needing Grass and Psychic in one deck stands out. We don’t mind. Damn, this deck has Water Energy. The hardest part, at least on paper, is that we have to send two energies into the lost zone every time we hit for that excellent 280 damage.

Now sending two cards to the Lost Zone is a good thing as we head into Star Requiem. Every Lost Impact helps fuel this, at least until we’ve used the VSTAR Power for the match. If this were our full strategy, however, we would have a deck overflowing with Energy cards in front of us, destined to be pummeled.

Enter the Mirage Gate

Mirage Gate Pokemon TCG

Every winning deck has that iron-fisted strategy that the best players in the world become familiar with in no time. Thereafter, the decks twist in all sorts of ways, as playing the vanilla version quickly becomes predictable. And yet, there are some fundamental elements of decks, no matter how crazy they are in construction, that just can’t go away.

Giratina VSTAR and Giratina V Proxy are six such cards. Obviously! Your quartet of Mirage Gate Trainer cards, however, share the limelight. You’ll already need seven or more cards in the Lost Zone to use it, but once you’ve met that requirement, all four Mirage Gates will work as intended, with no strings attached.

Being able to directly seek out up to two energies (of any combination, which in our case will usually mean a herb and a psychic) ​​is a powerful tool, but being able to attach them simultaneously is, in the case of the Giratina VSTAR Deck, a backbone strong enough to support an entire tournament-winning storyline.

Here’s how we’ll complete the Mirage Gate requirement, pushing us on our way to Star Requiem, while saving energy for the multiple Lost Impact uses you’ll need before you win your match.

comfortableit is ‘Selection of flowers’ requires it to be in the active spot, which requires us to stack our deck with things like hot air balloon and Pick up, but we want him in the field briefly so we can draw two cards, keep one, and send the other to the Lost Zone. We draw a map from it, and we feed the so-called Lost Zone Engine in the process.

Colress’s Experiment is a Supporter-type Trainer card, a one-turn wham-bam that lets you draw five cards, keep Three, and send the rest pair to the lost zone. We’ve emphasized three huge words in this sentence, because it can’t be overstated how radiant it is for the strength of Giratina VSTAR.

The Colress TCG experience

Radiant Greninja plays a fascinating role in the Giratina VSTAR game, not so much because it is an unconventional application of the popular map – it is not – but because our four aquatic energies are here in large part only for this card. The “Hidden Cards” The ability costs us a Water Energy (and not even in the Lost Zone, where we’d like to have it for dinner, but in the more traditional discard pile). In turn, we can draw two cards, which can help us find, oh, let’s see, Giratina V, Giratina VSTAR, Comfey, Colress’s Experiment, Energy in general, and more.

Cramorant and Sableye gain powerful attacks without any energy cost (!!) as long as you have a set number of cards in the lost zone. In Sableye’s case, that means you can keep using its chance to put 12 damage counters on your opponent’s Active and Benched Pokémon as many times as you can. making having ten or more cards in the lost zone even vital for the Giratina VSTAR game.

Look forward

Drupion Deck V

What we have here in Giratina VSTAR is a deck that’s packed with enough power to take down anything, and equipped to handle itself admirably. What can make it even better? Well, to a point, that’s a subjective matter, and it depends on what you feel most comfortable with in the TCG. But that’s kind of a non-answer, so here’s a recommendation.

More often than not, customizing prominent deck builds comes down to counter other popular builds. As such, Drapion V, with its “Wild Style” ability, reduces its colorless energy cost to four for each Pokémon Rapid Strike, Single Strike, or Fusion Strike your opponent has in play. If you face the almighty Mew VMAX Deck , you can often drop it to one or even zero energy, hitting for 190 more another 60 to anything of your choosing.

Imagine being whipped by this (the attack is called “Dynamic Tail”) each turn as punishment for bringing a Mew to a Giratina fight.

Beyond Drapion V, our suggestions are a larger canvas. What hits hard? What other advantages of the Lost Zone? The first is nearly endless; the latter, not so much, as Lost Origin is the first expansion to tap into the Lost Deck in the current meta. (And, if you’re reading this thing years later, and we haven’t managed to update it, even that may be a thing of the past. Or maybe Lost Zone took over the whole meta. Who knows!)

Next: Pokemon: The Most Valuable Pokemon Battle Styles Cards, Ranked

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