Adeline, Resplendent Cathar Historic Brawl Deck Guide • MTG Arena Zone

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Adeline, Resplendent Cathar is the commander you need to get your 15 daily wins in rapid succession. It’s easy to understand if you read this article (no more than 3 minutes), I promise!

About this guide

MTG Arena Zone extends deeper into Historic Brawl content, and we will support the community! We will work with the Brawl Hub community and sponsor their leagues and weekly tournaments for Historic Brawl competition.

Each week we’ll invite the player who went 3-0 in the league to guest and showcase the Historic Brawl game he used here. Enjoy the first edition, featuring Adeline, Resplendent Cathar!

For more information, join the community and secure your place in the league and tournament. We will post the relevant links below:

Introduction

Ever since Historic Brawl went from 60 to 100 cards, it’s become difficult to build singleton aggro decks that have consistently strong openings.

To hope to gain 25 life, it is necessary to play a deck that resists both control and aggro, and punishes midrange and combo decks for their “setup” time.

If you want a deck that wins against both aggro and control and beats level 1 decks (such as Kinnan, Nicol Bolas, Dragon-God, Niv-Mizzet, Uro, Esika and the Teferis) in the format, this is the deck for you!

Decklist

Adeline, resplendent Cathar

by Freyaliser

4 mythical

34 rare

23 uncommon

38 common




“But how did you build such a decklist?”

I will explain the deck in general through the following plan:

  1. Color Identity (by elimination)
  2. The Best Commander (by elimination): For white aggro on Arena
  3. Matchups: how to play the deck against different archetypes to avoid losing easily
  4. Conclusion

Color Identity (by elimination)

Since MTG Arena doesn’t offer many viable dual lands for two-color decks, single-color decks tend to curve better and don’t suffer from mulligan dilemmas because you have a good curve but not the right lands to go. with.

With the exception of Blue (which is not designed to be an aggro color), there are 4 colors left to choose from. Here are the reasons why I’m going to keep only the blanks (all I’m going to say is only for the Arena card pool).

  • Green: It is not by playing only large creatures that you will necessarily win the game. Green doesn’t have many viable protection spells to effectively fight control and dies 99% of the time in anger.
  • Black: Even though there are a lot of good black turn 1 cards (suppress spells, discard, recursive creatures), it’s hard to build a 99-card aggro deck with just charges.
  • Red: We tend to believe that it’s the best color to play aggro, and it’s partly true! However, unlike White, he does not recover easily from anger and cannot prevent it. If a red mage tries to get around a tantrum by withholding some resources, it gives the controlling player time to resume play anyway.

That left me with White, who has:

Protection spells that prevent your board from being taken away thanks to talismanic, protection, indestructible cards, etc. :

Interaction spells to prevent the opponent from developing his game plan: remove his creatures, his planeswalkers.

Tax the cards against blue-based control decks (counter-spells) or control decks that are often angry. This forces them to engage their game plan. The opponent will find it difficult to play during your turn, and therefore to counter/kill your cards. This will force them to play during their turn, allowing you to see their play more clearly.

The best 1 and 2 drops in white to play the aggro and the the most versatile cards. These cards are there to resist control decks but also to win in aggro mirrors by speeding them up and winning because you play more resistant creatures:

The best commander (by elimination)

Finally, why choose Adeline, Resplendent Cathar? Let’s take a look at the other candidates.

We have Isamaru, Hound of Konda for a constant start to the game, Thalia, Guardian of Thraben which destroys control decks and Reidane, God of the Worthy that breaks control and mid-range game plans.

However, after the Historic Brawl went from 60 to 100 cards, many decks disappeared from the format because they couldn’t find 40 more playable cards without a significant power level drop. Only “outside niche” commanders have survived the format, I’ll call them the “Good product» commanders.

To do this, we need a commander who can resist control, either with taxing cards or who can catch them off guard: that doesn’t take away from any of the other commanders I’ve suggested so far.

Next, we need a deck that can recover from a board wipe. isamaru unfortunately does not accomplish this task, as the goal of such a deck is to raise your hand as quickly as possible and pray for no anger (similar to typical red decks).

Thalia does not allow the best noncreature white spells in the format to be played at their true mana costs (mana tithe, plowshare sword, curse of silence, etc…). Also, a corps against 2/1 aggro is quickly outrun after turn 3 or 4.

To finish Reidane has evasion (with flying), can prevent tantrums for 1 or 2 turns, and can block against aggro decks (with vigilance). However, the commander NOTHING when it arrives the turn it is launched. It is important to play as many proactive cards as possible in aggressive lists.

So I named Adeline, resplendent Catharthe best commander in 100-card Historical Brawl for these reasons:

  • With a toughness 4aggro decks have to spend a lot of resources to take down such a big creature so early in the game.
  • As soon as the commander enters the battlefield, he generates value by creating a 1/1 (which is not negligible in an aggro deck).
  • Same after a tantrumthe general can rebuild a board of directors on their own – especially with the help of a indestructible creature that will outlast most windshield wipers.
  • This gives us resilience against each archetype: Provide a wall for faster aggro decks, go under and over slower decks, and put enough pressure on combo decks to limit the time they have to find their combo pieces.

Matchups

Finally, if you want to win, here’s how to play against each archetype to avoid losing easily.

  • Control: Always attack first before casting a spell during your first main phase if you think the opponent might have a counter or suppression spell. Prefer mulligans to have at least one taxing creature, indestructible creature, protection spell, or cheap cards that add pressure quickly.
  • Aggressiveness: This is the moment when you have to get your best creatures out as quickly as possible to catch them off guard. Keep hands that have a lot of creatures and/or takedowns.
  • Midrange: On the other hand the aggro, it is necessary to take them by the speed, therefore mulligan for the fastest possible hands.
  • Combined: If you understand what the combo is trying to accomplish, look for cards that will be effective disruptors to your opponent’s deck. It is less important to keep an aggressive hand.

Conclusion

The deck has shone on many tournaments and regularly defeats many rank 1 commanders like Kinnan, Nicol Bolas, Dragon-God, Niv-Mizzet, Uro, Esika and the Teferis. The deck is very versatile and only really fights against Tasha, Unholy Archmage (50% win rate).

As I write this article, I am 12-0 on the Brawl Hub League, where other people come to play their optimized rosters at a very competitive level. You can join us on Discord to participate in the league and a tournament at the end of the month for prizes (sponsored by MTG Arena Zone)!

Hope to see you there to fight! 😛

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