Final Fantasy XIV Online (FFXIV) is a critically acclaimed massively multiplayer online fantasy role-playing game (MMORPG). With award-winning expansions, it features an immersive world for players to inhabit and explore.
Players are called upon to become the Warrior of Light and fight to deliver the kingdom from certain destruction. Choose the job that suits your style and team up with friends to overcome hero challenges.
Jump into the free trial, where you can play the first expansion, Heavensward, up to level 60!
As with any MMO, Final Fantasy XIV can feel like it has its own language when it comes to handling everything the game has to offer. Here’s a list of common terms and abbreviations you’ll encounter in Eorzea and what they mean so you don’t feel like you’re diving deep when interacting with other players or reading text of fate.
|Add:||Secondary monsters that appear in boss fights.|
|Etherite:||Crystalline devices that appear in the world of Hydaelyn, used for instant travel over long distances between major cities.|
|Aetheryte Shards:||Smaller Aetherytes-like crystalline devices used for instant local travel in cities.|
|Area of effect:||Area of Effect, an attack, spell, or ability that affects an area, rather than just targeting one or more enemies.|
|Chamois:||A temporary enhancement of a target (player, monster, equipment), usually cast as a spell or the effect of eating food.|
|Split:||An attack that strikes into a monster’s forward cone.|
|Debuff:||A temporary debuff on a target (player, monster, equipment) usually cast as a spell.|
|Point:||Damage over time, Damage from an attack, spell, or ability that is spread over a specific duration, rather than all at once.|
|DPS:||Damage per second, often referred to as the role or players responsible for dealing large amounts of damage. Also the speed at which a player deals damage.|
|Hostility:||Also called Hate or Threat, the amount of focus the crowd has on the player|
|Flank:||The left and right sides of targets, used for attacks with positional bonuses.|
|Hot:||Healing over time, healing from an attack, spell, or ability that is spread over a specific duration, rather than all at once.|
|HP:||Hit Points, a numerical representation of a character’s life.|
|deputy :||Magic points, the resource used to cast spells. MP slowly regenerates over time in and out of combat.|
|Monster:||Derived from the abbreviation “moving objects”, monsters that attack player characters.|
|NPC:||Non-player character, computer-controlled or computer-created characters, such as vendors or quest givers.|
|Positions:||A bonus to melee attack abilities granted when attacking from the rear or flank of a target.|
|Shoot:||To lure a monster to a desired location, such as the party’s back.|
|Sapling/Sprout:||A new FFXIV player, indicated by the sprouting icon next to their character name.|
|To wipe:||Death of an entire group or alliance, usually as part of quests, missions, or major battles.|
Tips and tricks to help with the upgrade
When starting out, keep these helpful tips in mind to ensure you enjoy your time in Eorzea and get the most out of FFXIV.
To get used to your role, complete the Hall of the Novice training and some early Guildhests to get used to the basics of your role. Guildhests are small instances that give decent experience points at low levels, especially for your first completion.
Guildleves or Levequests are repeatable quests that players can complete to earn experience, Gil, and items. Unlike regular quests which can only be completed once per character, Guildleves can be run over and over again to claim the rewards.
There are other ways to gain experience as you level up. Don’t forget to complete your daily roulettes. These are random tasks that you have already unlocked that will give you extra experience and rewards. These are some of the fastest ways to generate experience if you remember to complete them daily.
Other ways include Dungeons and Fates where additional items can also be unlocked.
While this extra content can boost your level, the Main Story Questline (MSQ) is the best way for you to level up and progress in Final Fantasy XIV. These quests are marked specifically with MSQ icons, meaning you’ll always know which quests will advance you through the story.
Grinding mobs or mobs in the wild is the least effective way to level your character. That’s not how FFXIV works! With a strong focus on the storyline, completing quests yields a higher payoff.
Quick Tip: Eating food grants you an additional 3% experience rate gain, in addition to replenishing your health!
So you play a healer
While Healers primarily ensure their party is healthy and happy in battle, their arsenal of damaging abilities means they can make a difference in battle as well. While you’re not healing, be sure to cast damaging spells to help the party’s DPS, and remember to keep your DoT active. Overall, make sure to always stream unless you’re out of MP.
As a healer, your priority is the tank. Keep yourself and the tank alive, before focusing on other party members.
Getting new healing skills does not automatically make old ones obsolete. Be sure to carefully read the new skill tooltips and MP costs to determine if leveling up is the best choice for you.
You can even help your allies with more than just healing. Rescue allows you to attract allies to your side. This can help them avoid enemy attacks, AoE damage, or if they’re just going the wrong way.
Once you’ve mastered the basics of healer play, start thinking about maximizing your spells and abilities with Slide Casting. Throwing allows you to move while completing a spell without it being interrupted. Use it to stay nimble and reposition yourself if necessary. Put this into practice and try to keep everyone in your party within range of your AoE spells.
- Debuffs with a bar above them can be healed with Esuna.
- Make sure to use your MP regeneration skills often.
- Use Swift cast in conjunction with Raise to instantly elevate someone
- Avoid putting HoT effects on the tank while it’s firing – This could cause mobs to run towards you!
So you play a Tank
A tank’s most important attribute is its tank stance; make sure it’s always enabled when you’re the main tank. Keep in mind that it is automatically disabled when you are level synced.
In dungeons, it is more important to use your defensive cooldowns on monsters rather than bosses. Remember to space out your defensive cooldowns, don’t use everything on the same draw.
As well as soaking up damage, a tank’s job is to pull mobs – making sure you engage mobs so they target you before they have a chance to target someone else. ‘other.
Use Sprint before you start shooting. Using it outside of combat will double the duration from 10 to 20 seconds. Stack mobs as close as possible so AoE skills can hit them all. This goes for both damaging AoEs that will affect enemies and friendly AoEs that will benefit yourself and your melee allies. Once engaged with enemies, try to move monsters as little as possible.
Remember to divert mobs away from the party, so your party members don’t get damaged by cleaves or directional AoEs. You can break line of sight to make ranged mobs close in on you.
Pulling Wall to Wall means pulling all monsters together until you hit a wall in the dungeon. This is how high level dungeons are usually played. Check with your party at the start of an instance to see how they would like the dungeon to play out.
When engaging enemies, including bosses, remember that many low level bosses can be stunned; use it to your advantage and interrupt the mechanic. Enemy throws that can be interrupted by interjection will flash red.
- Arm’s Length slows the attack speed of enemies that hit you. Use it to limit the damage.
- The best time to use Retaliation is when the boss is dealing unavoidable AoE damage to the party. You can still use it during normal mob pulls.
So you play DPS
Melee DPS is often affected by position. Stances are damage bonuses when used in a certain position relative to your enemy, for melee it is usually the flank, being the sides of the target, or the rear being the back.
In dungeons or raids, when friendly tanks fire at enemies, they can assign numbers in sequential order to enemies. This is an indication of which enemies to focus on. Similarly, symbols including an X indicate that an enemy should not be attacked. Generally, you can still attack the same target the tank is attacking.
Be aware of your surroundings when in dungeons and raids. Moving or wandering the raid could potentially attract or chain patrolling mobs. It might be considered good advice to stand next to the healer if you are at a distance.
Enmity determines which target an NPC should actively attack, which is usually the target with the most enmity. This is indicated in your Enmity meter.
Pay attention to the enmity meters in the party sidebar. Tanks should have the highest enmity from enemies, if your bar fills up temporarily focus on another target that has lower enmity towards you.
If you start getting attacked, stay calm and stay close to the tank. Rather than running away, trying to avoid the enemy, let the tank attract enmity against the enemy, diverting its attention away from you.
At a certain level, all DPS jobs will get skills that deal AoE damage to multiple enemies. If you find yourself facing a large group of enemies (usually 3 or 4+), it’s normally a damage boost to use those AOE skills instead of your single target attacks.