Captain Sisay is a legendary deck, literally! It’s packed with legendary creatures, lands, planeswalkers, and more. And Sisay has the ability to search for the legendary card you need. This way the bridge works like a toolbox, in that you can always find the right tool for the job. She can even do tutoring for endless combinations!
It was the first Commander deck I built, so I love Captain Sisay. The biggest appeal of building a Sisay deck, in my opinion, is that it constantly receives new improvements. Wizards of the Coast won’t stop printing legendary cards anytime soon. Therefore, Captain Sisay is ever-changing and increasingly powerful.
There are so many legendary cards in Magic: The Gathering that it is difficult to choose which ones to play with Sisay. She is extremely good at finding combo pieces. But she can also search your deck for a variety of “jail” cards that can kick your opponents out of the game.
Get the most out of Sisay
Before I can get into all the cool cards Sisay can find in your deck, let’s first look at a few cards that make Sisay even more effective.
Attaching Lightning Greaves to Sisay protects her from target removal spells and lets you use her ability the same turn she enters the battlefield. The Elixir of a Thousand Years is another way to circumvent Captain Sisay’s summoning sickness and allows you to use his ability twice per turn. And the Illusionist’s Bracers double Sisay’s ability, allowing you to find two legendary cards for each activation.
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Let’s take a look at some of the greatest legendary cards Sisay can find that will turn the tide of a game as soon as they hit the battlefield.
Elesh Norn, Grand Cenobite
Hit an Elesh Norn on the table and any opponent playing small creature strategies will hate the life. Elesh will kill all of your opponents’ mana dorks and prevent them from playing future small creatures.
The Great Henge
With The Great Henge on the battlefield, you’ll quickly run through your deck. This legendary artifact does a bit of everything. It makes mana, gains life, enlarges your creatures, and draws you a ton of cards.
Crazy legendary sorceries
I love that Sisay can frame your deck for a board cleanup. Urza’s Ruinous Blast is a legendary sorcery of Dominaria which can exile all nonland permanents that aren’t legendary. While this often decimates your opponents’ boards, yours will remain largely intact.
You can even use Sisay to find a legendary version of genesis wave. Kamahl’s Druidic Vow will litter your lot with legendary permanents from the top of your library.
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Build a legendary prison for your opponents
Jail (or “Stax”) strategies in MTG attempt to rob opponents of their resources, slow down play, and prevent your opponents from playing.
Linvala prevents your opponents from using their mana dorks like Llanowar Elves and stops activated abilities of opposing commanders. Yasharn cuts off everyone’s access to reclaim land such as Burning Tarn and other popular Commander maps like Bolas Citadel. And Kataki taxes anyone who plays too many artifacts.
Hokori is a winter orb on a creature that Sisay can frame, slowing the game to a stop. Dosan the Falling Leaf is a good way to make sure your combos resolve on your turn. And Thalia, Heretic Cathar, slows your opponents’ mana bases, clears the way for attacks, and stops many infinite creature combos such as Kiki-Jiki, mirror breaker + Zealous Conscripts.
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Tutor for Legendary Lands
If you have Sisay on the ground, you never have to worry about missing your ground drops. There are many legendary lands in MTG that you can research. And some of them have extremely unique and useful abilities.
Nykthos generates absurd amounts of mana to power your legendary games. Hall of the Bandit Lord is yet another way to get rid of Sisay’s summoning disease. And Yavimaya Hollow can prevent the destruction of Sisay.
Kor Haven is useful against Voltron or Stompy strategies because it can prevent any combat damage a creature would inflict. Hall of Heliod’s Generosity can pick up key enchantments such as Cultivate the rites of Itlimoc Where Flower Carpet. And if you can afford the extremely expensive Reserved List card, Gaea’s Cradle produces epic amounts of mana.
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A legendary infinite combo
There are many infinite combos possible in the green-white color combination, but I like this one because in addition to making infinite manayou can also tutor each legendary permanent out of your deck.
As long as you have the necessary mana, Emiel can repeatedly exile your creatures and return them to the battlefield (aka “flashing” in MTG). If you use this ability to target Village Bell Ringer, you may untap all creatures you control.
To endlessly power this combo and make infinite mana, you’ll need creatures that can produce more mana than Emiel’s activated ability cost. This can be done with mana idiots like Arbor Elf Where elven mystic. But you can also use Sisay as a tutor for Ashaya, Soul of the Wild, which effectively turns all of your creatures into mana dorks.
The best part of this combo is that Village Bell-Ringer will continually clear Sisay in the process. You can use Sisay between each of Emiel’s activations to guide your library for each legendary card. And you’ll have the mana to play them too!
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Sisay wins new toys from Kamigawa: Neon Dynasty
The new legendary lands of neon dynasty work well in just about any EDH deck. They come into play untapped. Or you can use their channel abilities from your hand to devastating effects.
But in a Captain Sisay deck, Boseiju, Who Endures, and Eiganjo, Seat of the Empire, are even better than normal. Sisay can search your deck for both lands and add them to your hand for immediate access to their channeling abilities.
Drumbellower is another nice addition to the deck, as he can untap Captain Sisay during your opponents’ turns, giving you extra activations of his ability.
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