Devour Mid-Range Decks • MTG Arena Zone


I’m revisiting again decks that proved way too powerful for Standard! This time it is about the bans of October 12, 2020, namely Omnath, Locus of Creation.

Since it’s completely legal in Explorer, I wanted to create the best four-color, over-the-top deck to devour all mid-range strategies. I like to think of the game as “four suit soup” because it’s a hodgepodge of very strong cards of different suits with little synergy between them. However, to make it a little spicier, there are elemental synergies sprinkled through Risen Reef.

The deck also has a combo-esque finish, using Genesis Ultimatum that covers nearly everything on the battlefield.

Bridge technology

(E) Omnath four colors by Skura

by DoggertQBones

12 mythical

47 rare

8 uncommon

13 common

80 cards

15 cards

Let’s divide the game into three main parts – Ramp, Payoffs and Interaction.


It’s a ramp deck in its nature, so there must be proper elements to accelerate its game plan. First, there’s Lotus Cobra which generates mana when you play a land. The natural curve then is to play Cobra on turn two, play a land on turn three, get the trigger, and slam a four drop. Quite conveniently, this means that we can easily play Omnath, Locus of Creation. This works especially well with Fabled Passage because it gives you two triggers. There are plenty of other cards in the deck that put lands directly into play – always count the mana they produce.

The Prosperous Innkeeper is a single-use ramp, but provides a body with which we can block, compared to the Cobra, and a life gain, which helps to stabilize.

Spiral of Growth requires you to have ready land. The usual sequence is on the end step of the opponent who casts Spiral and puts a tapped Triome into play. The advantage is that it constantly increases compared to the aforementioned options.

In the three-mana ramp department, we start with Cultivate. He puts one base in play and one in the hand, which ensures a land drop on the next turn. It basically costs two if a Lotus Cobra is already on the battlefield.

Risen Reef is a ramp map as it is not guaranteed. However, throughout the game, he will have brought a bunch of lands into play. This works especially well with extra copies as they trigger multiple times.

There are still a few cards still crawling. but that is not their goal. Nissa, Who Shakes the World is primarily a threat that produces 3/3 Vigilant every turn, but can help you produce large amounts of mana. Cavalier of Thorns is there for his big body and reach, which is surprisingly relevant, but on top of that he’ll most often put some land in play for you.


Now the question is, what to do with all that mana?

Omnath, Locus of Creation is the first main win and reason to play the deck. Drawing a card upon entering the battlefield allows you to dig deeper for more action. The first landing is essential to stabilize the game because the deck takes a little time to take off. The second land increases you by four mana so you can follow it up with even more spells. The third land deals 4 damage to each opponent and their planeswalkers, which can sometimes be the range you need to finish off someone or kill a pesky planeswalker.

Teferi, Hero of Dominaria has always been the best finisher of any control deck, and here it’s no different. It provides an interaction for pesky permanents, it’s a source of card draw, and it has an ultimate winner if defended. This deck defends very well as it can throw all of the Prosperous Innkeeper, Lotus Cobra, and Risen Reef under the bus to protect Teferi if necessary.

Two copies of Titan of Industry provide that strong board presence that few decks can overcome. Putting a 7/7 range stomp and a 4/4 is both difficult to attack or defend. There is also some utility in the card – winning 5 can be the difference between winning and losing, and a naturalization effect will surprise the unsuspecting opponent.

Finally, the crème de la crème of high-end products, Genesis Ultimatum. For a full mana of 7, we can put any number of permanents in the top 5 directly onto the battlefield. Although results vary, this can end the game on the spot quite often.

The first type of outcome is that we get a bunch of the aforementioned gains and create an insurmountable plateau state. We could flip Lotus Cobra and lands, generate a lot of mana, and keep casting spells. By flipping over a few Risen Reef and certain elementals such as the Omnath itself or Yasharn, Implacable Earth can both crawl and make us draw a bunch. Risen Reef triggers that put land into play alongside a Lotus Cobra will also generate mana. If we manage to flip Kenrith, the returned king, we can give it our all and stomp and go into the red zone for a win.

If we end up in a board stand, we can still play our companion, Yorion, Sky Nomad, flash Omnath, Locus of Creation, Titan of Industry, and Risen Reef, and watch Arena go crazy with the number of triggers on the stack.


You will face a lot of decks that really want to be done with the game and hoping that a win on turn four is enough is a dead man’s dream. That’s why I maxed the Prosperous Innkeeper for an accidental life gain, but that won’t be enough.

I play a total of six mass removal spells, four of which can be cast on turn three. If we play Spiral of Growth or Prosperous Innkeeper from turn two to turn three, we will have five mana on turn four to go mad.

You can count Teferi, Hero of Dominaria minus the ability, or The Wandering Emperor as an interaction, but they won’t do as good a job. They are better later in the game to get rid of something specific. At first, we need a proper map reset.

Matchups and buffet guide

Mid-range Rakdos

A solid match-up. They have a ton of takedown, but most of our creatures offer solid value when they hit the battlefield. With that, I cut the only worthless creature in Lotus Cobra because it just walks face-first into the retreat.

I cut Kenrith, the Returning King because it’s mostly part of the Genesis Ultimatum kill combo that won’t be needed. We have to stay alive and keep slamming some powerful stuff. Therefore, I set aside six interaction items and keep all of the main deck ones.

The only way for them to achieve a victory is to kill us with an early onslaught of creatures that this sideboard plan will hopefully not allow.

Azorius Control

Before boarding, their counter-magic wall will be inconvenient. However, we have two options. First, overload their counter-magic by slamming threat after threat, essentially shutting them out of this type of interaction.

Second, create a board of medium creatures like Lotus Cobra and Prosperous Innkeeper that will eventually force them to play a mass suppression spell, opening the window for you to solve something meaningful. It’s also possible that you can outplay them or start multiple spells before they do, but those are the two main game plans.

Postboard, we join in with five pieces of effective counter-magic they might not even see coming. It will allow us to get through our impact spells and can easily steal a victory.

Mono Red Agro

Like against Rakdos, we want to play control as much as possible. What’s great about this list is a ton of incidental life gain. We get life through:

  1. Prosperous Innkeeper
  2. the wandering emperor
  3. Omnath, place of creation
  4. Kenrith, the Returned King
  5. Titan of Industry

I cut the high end a bit and Lotus Cobra which always dies and does not block well. In the worst case, it is destroyed by Goblin Chainwhirler.

All in all, we want them to expand too much, we cast a mass suppression spell, and then level off with a big threat that gains us life. Block aggressively and don’t keep your hands slow.

grease fang

Very tricky game. Our deck is pretty bad at interacting with the instantaneous speed of creatures, so the best we can do is lay down a Rest In Peace in postboard games. Another path to victory is to set up a scenario such that we can go for a Shatter the Sky and then slam a threat.

Still, it’s a tall order. If you see more of this deck, consider adding Justice Strike as your instant kill spell of choice.

Gruul Agro

Very similar to Mono Red. What makes it particularly annoying is Burning-Tree Emissary which really speeds up their draw. With that in mind, a massive three-mana removal or Redcap Melee is imperative early, or you’ll be completely crushed. They also play more creatures with more stamina points. Their collected company will help them rebuild more easily and they are less likely to gain hit points. Stabilize early and don’t relax too late. You might regret it.

Tips and tricks

  • When you play Genesis Ultimatum with Lotus Cobra on the battlefield, you generate mana for each land put into play, which can help you play even more spells later. The more Cobras you have, the more robust the bend will be.
  • In a really dire situation where you only have Omen of the Sea and you need to draw something specific, in order to get as far as possible you need to play Omen of the Sea, keep priority when it comes resolves and responds to its trigger with Scry 2’s activated ability. This way you can go up to 5 cards.
  • Yasharn, Implacable Earth extinguishes your Fabled Passage and Treasure tokens.
  • In order to produce black mana for Kenrith, the Returning King, use treasures from the Prosperous Innkeeper or the Lotus Cobra.
  • If you want to stabilize the game, you can play Fabled Passage with Omnath, Locus of Creation to gain 4 life, then break it on the opponent’s turn to gain 4 again.
  • Cultivating will do mana with Lotus Cobra.
  • If your Omnath, Locus of Creation has already triggered three times, you can play another copy to benefit from the triggers again.
  • Try not to play basic plains for as long as possible as it doesn’t help in casting Genesis Ultimatum.

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