Gwent: Rogue Mage: Places of Power Guide


Players can find Places of Power scattered along different paths across the map in the single-player strategy card game Gwent Rogue Mage.

In the new Gwent: Thief Mage A strategy card game, players can visit places of power to power up their cards, gain energy to use in a match, and more. Gwent: Thief Mage is the single player expansion of the hit multiplayer series Gwynt. The card game comes from the popular action RPG game The Witcher 3, where it was an optional mini-game that became immensely popular. Since Witcher 3 version, people have been playing Gwent with homemade decks and can now enjoy the single player experience with Gwent: Thief Mage on Steam.

Places of power are crucial for Witcher franchise because they allow the main character, Geralt, to strengthen his abilities. However, these ancient stones predate Geralt and the Witchers in general. In Gwent: Thief Mage, the main character Alzur uses Places of Power to power his decks or gain energy. Energy is a resource needed to cast spells during a match, but if players use it before each round, they will quickly run out of energy. The two basic options for refueling are to wait for it to refill over time or to visit a Witcher Place of Power on the map and gain energy there.


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There are four different types of Places of Power in Gwent: Thief Mage are distinguished by their color: red, yellow, green and blue. Since players can choose their routes on the map, they can look at where the Places of Power are, determine what color it is, and decide whether or not they want to visit that particular race. Gwent: Thief Mage is meant to be played by doing multiple runs on the same map to piece together different maps, collect monster snippets, and eventually craft the potions that will make up the very first Witcher.

Guide to Places of Power for Gwent: Rogue Mage

Gwent Rogue Mage Map of Places of Power

Each of the four Places of Power offers players the opportunity to earn 20 Energy or something else to help with players’ decks. This second option depends on the color of the Place of Power, visible on the map screen:

  • red place of power – remove a card from the deck. This helps players streamline their decks and remove excess or unwanted cards. Unfortunately, there’s no other way to outright remove a card from play than at red Places of Power, and players will encounter them early on the game board.
  • yellow place of power – transform a card. This allows players to change a card from the deck to something more powerful, which is a more useful mechanic than simply clearing the deck of a card using a red power location.
  • green place of power – improve a unit by 3. This allows players to increase the health of a card by 3 points, making it stronger in battle and also increasing victory points by 3. When adding buffs and bonuses , having a card with a 3-point upgrade is a significant advantage.
  • blue place of power – duplicate a card in play. This allows players to double down on a card and, when used correctly, can help players build powerful decks filled with multiples of the strongest cards. Since players go through the map multiple times, it can be helpful to always stop at a blue Place of Power to double down on the best Gwent cards.

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Gwent: Thief Mage is available for PC, Android and iOS.

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