Norra’s Guide in Legends Of Runeterra


Although Norra was first shown in the Beyond the Bandlewood expansion trailer, she wasn’t turned into a champion card until the Awakening expansion a year later. Originally shown as one of Teemo’s Girl Scouts, Norra officially became her own person (or rather her own Yordle) by Legends of Runeterra with quite powerful effects.

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Like some other Yordle champion cards you may be familiar with, Norra mostly runs around a fair amount of luck, so prepare to be pleasantly surprised or remarkably disappointed when you run her into your deck. Either way, let’s see how you can build an effective deck around her.


Norra: Champion Preview

Norra is a one-attack, two-hit unit with Elusive that costs two mana to play, and her evolve condition is “You have summoned more than 6 created allies.” Its mana cost/stats ratio is decent: nothing too spectacular and slightly below average, as an average ratio would give it one more attack. That said, his Elusive keyword is more valuable than bonus attack in many situations, so it balances out.

Norra can be upgraded out of game, giving you the chance to get more initial stat value when you play it. Also, when it hits your opponent’s Nexus, it randomly plants a mysterious portal in the top four cards of your deck. When you draw a card that has one of these Mysterious Portals attached, you summon a free acolyte at two or three costs (if your board is full, a Fleeting copy of the acolyte is placed in your hand at zero mana) .

Norra evolved

As mentioned, Norra evolves once you’ve summoned six or more created allies, and this can happen while she’s not in play. That said, once she’s leveled up, she retains all of her original effects, with the exception of your Mysterious portals now summon adepts costing four, five, six, or seven manaas opposed to simple followers costing two to three mana.

Champion Spell

Norra’s champion spell is Norra’s Portalpalooza, which is inexpensive at five mana. He randomly places two mysterious portals in the top four cards of your deck, then draws a card from you. It is also a burst spell, allowing a quick draw. And, if you’re lucky, you have a fifty percent chance of quickly summoning a minion that can even help you during a blocking phase if you lose some units.

Norra’s champion spell is also her own spell, which means you don’t need a Norra in your deck to draft up to three copies of Portalpalooza.

Deck Building Options

Due to the random nature of Norra’s mysterious portals, it can work very well in a swarm deck, a multi-region deck, or a swarm multi-region deck. On top of that, since she’s elusive, she can be a very strong unit to have in an elusive deck.

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No matter what you choose, what’s left are her low base stats, so be sure to bring some defensive spells to keep her alive. Unless, of course, you don’t want to draft a deck around her as a win condition. If so, and you just want to use her as a thorn in your opponent’s side and waste resources killing her, then that’s also a viable strategy, especially in teeming aggro decks. .

Norra and bard

Norra and Bard synergize well primarily through their boons (boons are cards that attach to another card in your deck and are activated, without any mana charge when the card they are attached to is drawn). Between Norra’s Mysterious Portals and Bards’ Chimes, there will be plenty of buffs when you draw your cards, allowing for significant swarm potential.

Keep in mind that the Bandle City area doesn’t have many defensive spells, making it easier for your opponent to kill Norra on sight. As such, it may be beneficial not to put her into play until you’ve triggered chimes on her to boost her stats a bit.

Norra and Zoe

Norra and Zoe are paired for several reasons. First off, they’re both elusive champions, which makes them inherently annoying to take down. Second, Targon offers a host of defensive spells, allowing you to keep either (or both) of these two champions alive as victory conditions with greater ease.

Finally, this deck makes taking The Bandle Tree as another win condition quite attractive. Between the Multi-Regional Adepts this Node can summon and the Multi-Regional Adepts that Norra’s Mysterious Portals can summon, activating your Bandle tree shouldn’t be too difficult. On top of that, all those different cards make leveling up Zoe even easier, as her evolutionary state requires you to play ten cards with different names.

Norra and Rumble (and maybe Sion?)

Norra is with Rumble due to the good number of rejection cards shared by Bandle City and Noxus. More tempting are discard cards that allow you to draw more cards, and the reason you want to draw more cards is simply that it will allow you to activate more mysterious portals.

Additionally, cards like Yordle Portal and Arena Promoter give you the ability to create cards without needing Norra in play to hit the enemy Nexus and send mysterious portals into your deck.

Sion is an option here instead of a Rumble or two because he’s a great champion to run around in discard decks, and you’re already using Noxus as an add-on region to Bandle City, so it all works out pretty well. You can even ignore Rumble altogether and stick three Sions in your deck: it’s really up to you, as both are strong options.

Norra and Lulu (and maybe Poppy?)

Typically a deck with Norra and Lulu will be an aggro deck and paired with Piltover or Noxus due to the number of low-cost spells and adepts, these regions should complete a swarm deck. In this case, Norra is not necessarily a win condition.

Rather, she’s mainly there for extra pressure through her mysterious portals. Keeping her alive is by no means essential: if anything, you want your opponent to waste their suppression spells on her so your hard hitting units can freely slap their Nexus.

Substituting Poppy in exchange for a Lulu or two isn’t a bad idea, as both can be equally effective in terms of growing your low stat units. That said, Poppy has four mana, unlike Lulu who has three, which can sometimes knock you out of tempo, as she takes a bit longer to roll than Lulu. In the end, it’s up to you, as both have their pros and cons.

General style of play

Being one of the cheapest champions in the game, with one of the lowest base stats in the game as well, playing her early can be a bit risky. Chances are your opponent will have a two-damage spell to kill her on turn two, especially if they’re aware of the possibility that you’re probably trying to mulligan her.

If you think your opponent has a suppression spell or two in their opening hand, play other throwable units before playing Norra to bait those suppression spells.

If you know Norra is your win condition, you’re going to want pair it with a region that lends itself to a more defensive style of play. However, if your goal is simply to invade the board, be aggressive, and win before turn eight, then keeping her alive is far less crucial, so feel free to ignore defensive spells.

Final Thoughts

Norra is quite a flexible champion, as she can be placed aggro decks, midrange decks or even control decks.

Whatever the case, just keep in mind what your win condition is so you know exactly how you should use Norra in your game.

NEXT: A Getting Started Guide to Legends of Runeterra


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