Selesnya Explorer’s Bridge of Angels Guide


Selesnya Angels in Explorer is basically a creature deck that aims to abuse synergies between played creatures, all while gaining life. The deck is very difficult to fly because it can get 5-15 hit points in a single turn, completely messing up the calculations. The creatures also have a lot of tenacity, which makes them very good at blocking. Overall, it’s a pretty good deck in fair creature metagames.

Angels Selesnya

by MTG Arena Zone

5 mythical

39 rare

4 uncommon

12 municipalities

60 cards

13 cards

Please insert the uuid of the bridge. click on the edit button of this block.

Bridge technology

As mentioned above, this is a creature synergy deck, so the vast majority of the deck will be made up of creatures. Let’s break them down by creature type:


Young Valkyrie is our two-drop angel of choice. Right from the start, he offers us a good blocking body. Any angels played afterward make him look bigger, as if he were a white counterpart of Ledger Shredder. Already in 2/4 or 3/5 it’s almost impossible to kill and the roadblocks fight very well.

Giada, Font of Hope is a relatively recent addition to Streets of New Capenna. This made the deck much more reliable as the deck was always lined up with 3 drops making it very clunky. Now he has some sort of two-mana lord that also adds mana. With his Vigilance ability, you can both attack and add mana after combat. for extra value. This is also why remembering creature types is essential because you can only spend mana on creatures with an angel subtype.

Resplendent Angel is part of a winning curve with trick one, turn two Bishop of Wings into Resplendent Angel. This results in you getting a 4/4 Angel on the trigger, and of course, a bunch of life. It is then very difficult to pass through two creatures with 4 in stamina and two flyers. He also has an activated ability that shines in these games when you’re a bit inundated.

angel clerics

Righteous Valkyrie is arguably the strongest angel in our repertoire. First of all, he has 4 tenacity, which is very relevant. Plus, he gains a ton of life from his trigger. With multiple Valkyries on the battlefield, especially out of Collected Company, you’ll have gained over ten health points in a single turn. His buff is activated relatively often, so you can go into hard aggro seemingly out of nowhere.

Inspiring Overseer is also a new addition. It’s not so good in terms of rates, but providing this card draw can be a winner. It’s a great way to turn Collected Company, a card advantage engine, into an even more pronounced advantage. Despite its lackluster pace, it makes up for it by being just an angel and therefore triggering all the synergies.


Heavenspeaker and Lunarch Veteran are our only drops. They both have the function of gaining life and having relevant creature types. The speaker sometimes dominates the game due to its activated ability.

Bishop of Wings is a very innocently powerful card. It provides a very strong blocking body, gains a ton of life, and even provides mass suppression insurance with its latest ability. Don’t underestimate playing with or against him.

Now let’s talk about the noncreatures the deck typically plays in the main game.

Collected Company is our primary card benefit. It is undoubtedly the strongest of this deck because it allows many synergies. Getting two creatures when they can both trigger each other’s abilities and synergize with what’s already on the battlefield can spell disaster for the opponent. It’s also an instant speed spell which makes it very annoying for the opponent as you can cast CoCo in the middle of their attacks and blast them with good blocks.

Ajani, Strength of the Pride is sometimes played primary and/or secondary with the intent of being a threat that isn’t removed by conventional creature removal. His ability {0} is to win matches on the spot. The biggest problem with playing multiple Ajanis, despite their strength, is the fact that they aren’t creatures, which makes CoCo worse and there’s no synergy with the rest of the creatures in the deck.


Mid-range Rakdos

We need to mine every 2 for 1 we can – usually in the form of Collected Society and life gain/Angel synergies which yield more Angel Tokens. Our creatures with a lot of tenacity are not without importance against Bonecrusher Giant.

Late in the game, you can sacrifice land so you don’t get the Kolaghan’s Command-ed draw step. You may consider siding with Reidane, God of the Worthy to make their planeswalkers more expensive.

I’m not on the side of Rest in Peace as it’s usually just Kroxa, Death’s Hunger, but if you see more graveyard synergies feel free to go for it.

Sacrifice of Rakdos

A pretty good game. Their ping damage with Cauldron Familiar doesn’t do much against us. Yasharn, Relentless Earth can single-handedly win the match, although it cannot be played with Collected Company.

Be aware of specific versions. If you see a lot of graveyard synergies, bring Rest in Peace. I like Lyra Dawnbringer here because Fatal Push doesn’t kill him and he completely swings the fight in your favor. I like to cut on CoCo when I bring in a bunch of non-CoCo targets.

Azorius Control

Our main plan is not to easily get carried away with them with Depopulate or Shatter the Sky. Their deck is very clunky, so we have to take advantage of that. Also, casting multiple spells per turn is your best friend to minimize the impact of counter-magic which they typically have to farm 3-4 turns for.

Try running Collected Company on their upkeep if you don’t mind a mass deletion or a final step if you do.

Mono Red Agro

When a red deck sees the deck, it knows it’s toast. Bishop of Wings is a nightmare for Mono Red. More often than not, Bishop will successfully block a creature and then be killed by damage-based suppression, which is a good trade for us.

A single company collected can rock the game if you hit two three-drop angels. Their main chance of winning is if you kept a slow hand with low toughness creatures and preferably kill yourself before CoCo comes online. Order difficult and that’s why it’s a good match.

grease fang

What I’ve found is that even if they do their thing, you can overcome it, especially on play. Nonetheless, we still want to stop them in their tracks. The more interactive they are, the worse it is for us. Our goldfish is in my opinion better because we both enlarge the board and get a bunch of life. If we make our creatures bigger with Righteous Valkyrie, we won’t even hesitate to get all those angels with Parhelion II.

Mono Blue Spirits

Predictably, they struggle to overcome our advice once it’s established. Flying creatures are rare. However, it might be difficult to resolve our 3-drops against their counter-magic, so if they get the upper hand early, it might be quite difficult to come back.

I like Reidane, God of the Worthy mainly as a flyer. You could steal a casual game if you’re playing against an opponent who has chosen to play all snow bases.

Tips and tricks

  • There may be marginal situations where you want to remove exactly one creature from Collected Company and you can. CoCo does not require you to put two creatures.
  • When you create a CoCo in two creatures and it creates multiple triggers to go on the stack, you can stack them any way you want.
  • If you CoCo into two Youthful Valkyrie, they both see each other and will both get a counter.
  • If you use Ajani’s {0} ability, Force of Pride, your opponent can respond by inflicting damage to bring you below the 15 life threshold.
  • Thanks to the Skyspeaker’s vigilance, you can attack it first and then activate it.
  • You can kill yourself with your Heavenspeaker just to get the life needed for other synergies.
  • If you have Luminous Phantom (the other side of Lunaarch Veteran) and the opponent casts a mass suppression spell, you will gain hit points for each creature you lose, but not the Phantom itself.
  • Always remember which creatures have which creature type – Cleric, Angel.
  • Resplendent Angel’s ability grants it lifelink, causing the angel to deal 5 lifelink damage which then triggers to create a 4/4 Angel.
  • You will get an angel from Resplendent Angel even if the angel did not “see” that you gain life.
  • Righteous Valkyrie procs on both Angels and Clerics.
  • If you have multiple Righteous Valkyries and meet the second ability requirement, you get multiple +2/+2 buffs.
  • Inspiring Overseer gains you 1 life with its card draw trigger. While 1hp isn’t relevant on its own, it can trigger some of your other cards such as Resplendent Angel.

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