Tameshi, Reality Architect – A Buyer’s Guide MTG Commander

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Tameshi, Reality Architect, is one of the strongest and most competitive commanders to come out of Kamigawa: The Neon Dynasty. It could even be busted.

The legendary Moonfolk Wizard can gain value. It draws cards, reanimates artifacts and enchantments, and even features infinite combos. And I mean lots of infinite combos.

Tameshi, architect of reality

Tameshi’s first ability draws a card from you each turn, the first time you return a noncreature permanent to your hand. This triggers on your turn, when, for example, you activate Tameshi’s other ability. But you can even draw cards on your opponent’s turn when you cast Steam Chain on one of their creatures. (This effect is commonly referred to as “bouncing” in Magic: The Gathering.)

This ability alone is a great way to accumulate value. But Tameshi does not stop there. Really, it only gets better.

Tameshi has an activated ability that lets you bounce a land you control into your hand and return an artifact or enchantment from your graveyard to the battlefield.

It might seem like you want to lean into Artifacts or Enchantments to maximize card type synergies in the game. But playing both Artifacts and Enchantments opens up Tameshi for some really cool infinite combos.

Tameshi’s infinite combos

There are so many endless combos with Tameshi. He can easily do infinite mana where to take infinite turns.

Retreat to Coralhelm Infinite Mana Combo

You can generate infinite mana if you have Walking Atlas, Retreat to Coralhelm, Tameshi, and a white-producing land in play, with Lotus Petal in the graveyard. For this example, I’ll use a basic plain as the required terrain. Here’s how it works:

  1. Activate Tameshi’s ability by targeting Lotus Petal in your graveyard. This returns your plains from the game to your hand. Bring Lotus Petal back to the field.
  2. Activate the lotus petal. Sacrifice it and add one mana of any color of your choice.
  3. Activate the walking atlas. Put the Plains from your hand back into play.
  4. Retreat to the Coralhelm Triggers. Choose the first mode by disabling Walking Atlas.
  5. Repeat steps 1-4, generating infinite mana from each Lotus Petal trigger.

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Infinite time warps

The best land in this deck is hands down Mystic Sanctuary. Because Tameshi can return it to your hand, you can play it repeatedly to put the best instant or sorcery in your graveyard back on top of your deck. This synergy becomes especially good with an additional turn spell, like Time Warp. This is how you can take spin endlessly and draw your entire deck assuming you have cards and Tameshi in play:

  1. Cast Time Warp.
  2. Play Mystic Sanctuary, returning Time Warp from your graveyard to the top of your library.
  3. Activate Tameshi, return Mystic Sanctuary to your hand, and target Mishra’s Bauble in your graveyard.
  4. Activate Mishra’s Bauble and return it to your graveyard.
  5. Proceed to your next turn.
  6. Repeat steps 1-5, resulting in infinite spins and an infinite card draw of Mishra’s Bauble.

Instead of Time Warp, this combo can be performed with any additional turn spell that goes to the graveyard on resolution, such as:

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Infinite spins with Coretapper

Here’s another way to take infinite turns and draw infinite cards assuming you have the above cards, Tameshi, and three lands in play.

  1. Activate Coretapper’s first ability, by placing a charge counter on the magistrate’s scepter.
  2. Activate Coretapper’s second ability; sacrifice it and put two additional counters on Scepter.
  3. Activate the Scepter Magistrate’s second ability. Remove the three charge markers and gain an extra turn.
  4. Activate Tameshi, Reality Architect, returning a land in play to your hand, and Coretapper onto the battlefield.
  5. Play a land for the turn (the one you just turned over).
  6. Proceed to your next turn.
  7. Repeat steps 1-6, generating infinite spins and drawing your entire library.

Best enchantments to play with Tameshi

There are all kinds of enchantments that synergize with Tameshi in different ways and fulfill different roles.

Enchantments as removal

The above enchantments can all be sacrificed to get rid of enemy threats. But they don’t do it just once. Tameshi can send them back to the battlefield to destroy several artifacts and enchantments in the case of Aura of Silence and Seal of Cleansing. Seal of Suppression is particularly synergistic in this deck as it can be used to draw cards with Tameshi’s first ability.

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Training grounds

Training Grounds | Wizards of the Coast

If you plan to return large artifacts or enchantments to combat with Tameshi’s ability, it will cost a lot of mana. Training Grounds will reduce each activation of Tameshi, Reality Architect’s ability by two mana.

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Artificer’s Intuition

Artificer’s Intuition | Wizards of the Coast

Here is the MVP of this Commander deck. Artificer’s Intuition can remove Artifacts and Enchantments which Tameshi can then reanimate. In exchange, Intuition finds crucial artifact combo items. This singular card can assemble infinite combos such as Coretapper + Magistrate’s Scepter.

Best Artifacts To Play With Tameshi

Some artifacts in this deck lead to infinite combos. But others give you a substantial card advantage or find your combo pieces.

Archaeologist Card

Due to Tameshi’s activated ability, you will naturally have less land than your opponents. This means you can get the most out of cards like the Archaeologist card.

Archaeologist’s card is kind of like a blank Cultivate. When it enters the battlefield, it searches your library for two basic plains and adds them to your hand. If you can replay this card with Tameshi, you can draw lots of Plains.

Then, since you’ll usually have less land than your opponents, the archaeologist’s card will start putting those plains onto the battlefield to catch up to your opponents.

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Expedition card

The Expedition card is at its best in a Tameshi, Reality Architect, Commander deck. He finds you your key combo piece mystical sanctuary and other valuable land (which will be covered later in the article). Then Tameshi can return the expedition card to the battlefield and find more utility lands each turn!

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Lotus flower

I know I said Artificer’s Intuition was the MVP for this deck, but Lotus Bloom is just as good. It’s basically a Black Lotus in this game; that’s how good it is!

Tameshi, Reality Architect, can return this artifact to the battlefield for one mana. You can sacrifice Lotus Bloom to gain three mana. This one-two combo provides a serious mana ramp, which you can use to fuel your infinite combos.

Best Earth Synergies with Tameshi

While there are plenty of cool artifact and enchantment tricks you can do with Tameshi, you can also gain value through the lands you return to your hand with his ability.

Artifact lands

Artifact lands have all sorts of implications when paired with Tameshi, Reality Architect. For example, if you miss your land drop, you can activate Tameshi’s ability, return a land to your hand, and return one of the above lands to your battlefield. Then you can play the land back into your hand as your land falls for the turn.

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Lands of the Channel

Since their release in Kamigawa: The Neon Dynasty, everyone is talking about the lands of the chain. And for good reason. They are broken! They can, and probably shouldgo into every Commander deck.

But Tameshi, Reality Architect, makes these lands better than they already are. You can play Eiganjo or Otawara in your first turns as lands. Later, Tameshi can return them to your hand with his ability, and you can activate their channel abilities for uncontrollable suppression.

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