Technical Guide to Marvel’s Spider-Man: Miles Morales

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Marvel’s Spider-Man: Miles Morales, the spin-off sequel to 2018’s phenomenal Marvel’s Spider-Man for PlayStation 4, has finally made its way to PC.

Earlier this year, the PlayStation 5 remastered version of the 2018 original was ported to PC by the talent team at Nixxes Software. This is easily one of the best PC ports of 2022.

With Marvel’s Spider-Man: Miles Morales, Nixxes Software maintains the high standards they have set for their PC ports, giving players a wealth of options to mod. The game uses essentially the same engine as Marvel’s Spider-Man Remastered, with identical graphics settings. However, there are many differences when it comes to performance and how each setting affects visuals.

Marvel’s Spider-Man: Miles Morales has the same map elements and animations as Marvel’s Spider-Man Remastered. However, it offers superior illumination, global illumination, and texture resolution across the board, making it a much more demanding game than the previous title.

Below are the optimal settings that gamers can use to achieve the best possible performance while maintaining the visual fidelity of the game.


System requirements for Marvel’s Spider-Man: Miles Morales are the same as Marvel’s Spider-Man Remastered

Marvel’s Spider-Man: Miles Morales has the same system requirements as the previous game, which is understandable since both titles share the same engine.

However, this can be a little misleading as the system requirements for Marvel’s Spider-Man: Miles Morales will not provide the same performance as in Marvel’s Spider-Man Remastered.

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This is due to the fact that the previous title is, at its core, still an enhanced PlayStation 4 title for the PS5.

Marvel’s Spider-Man: Miles Morales, on the other hand, feels like a game built from the ground up for the PlayStation 5. In fact, the game’s PS4 port is infamous for its shaky performance on Sony’s previous generation hardware. , with frequent dips in frame rate. and occasional stutters, especially on a base PS4.

Fortunately, the graphics options that come with the PC port provide great flexibility and control when it comes to game appearance and performance.

Here are the system requirements listed by Nixxes Software for Marvel’s Spider-Man: Miles Morales —

Minimum (720p at 30fps)

  • Requires a 64-bit processor and operating system
  • Operating system: Windows 10 64 bit
  • Processor: Intel Core i3-4160, 3.6 GHz or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 950 or AMD Radeon RX 470
  • DirectX: version 12
  • Storage: 75 GB of available space
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Recommended (1080p at 60fps)

  • Requires a 64-bit processor and operating system
  • Operating system: Windows 10 64 bit
  • Processor: Intel Core i5-4670, 3.4 GHz or AMD Ryzen5 1600, 3.2 GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 6GB or AMD Radeon RX 580 8GB
  • DirectX: version 12
  • Storage: 75 GB of available space

Very high (4K at 60fps)

  • Graphics: RTX 3070 or RX 6800 XT
  • Processor: Intel Core i5-11400 or AMD Ryzen 5 3600
  • Memory: 16 GB
  • Storage: 75 GB
  • Operating system: Windows 10 64 bit

Incredible Ray-Tracing ([email protected]/[email protected])

  • Graphics: RTX 3070 or RX 6900 XT
  • Processor: Intel Core i5-11600K or AMD Ryzen 7 3700X
  • Memory: 16 GB
  • Storage: 75 GB
  • Operating system: Windows 10 64 bit
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Ultimate ray tracing (4K at 60 fps)

  • Graphics: RTX 3080 or RX 6950XT
  • Processor: Intel Core i7-12700K or AMD Ryzen 9 5900X
  • Memory: 32 GB
  • Storage: 75 GB
  • Operating system: Windows 10 64 bit

Although not required, Nixxes recommends installing the game on an SSD (either SATA or NVMe). This is because it will make it easier to load assets and stream textures, which can be very taxing on the CPU if the game is installed on a mechanical hard drive.


Optimal settings for Marvel’s Spider-Man: Miles Morales

When it comes to performance tuning, the first thing to keep in mind is the ray tracing options, which are very taxing on any hardware configuration, even with DLSS or FSR enabled.

While the game can look stunningly gorgeous with ray-traced reflections and shadows, it comes at the cost of variable performance.

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It is highly recommended to disable ray tracing during normal gameplay if gamers are not getting the desired performance or have a CPU bottleneck. Indeed, ray tracing is not only GPU dependent, but also requires an equally capable end-of-line processor.

Besides ray tracing, other options that can dramatically improve performance are texture quality, ambient occlusion, crowd and traffic density, and weather and particle effects.

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Fortunately, the depth of field (DOF) effect, which was a huge framerate hog in the previous title, has been fixed in Marvel’s Spider-Man: Miles Morales.

However, the “Hair Quality” preset, which had little to no effect on performance, has a huge impact on the performance of the new title, especially during cutscenes. Thus, players are recommended to keep the setting low or medium until Nixxes releases a patch that resolves the issue.

Here are the optimized settings that gamers can use to get the best game performance without compromising the visuals:

  • Texture quality: Medium
  • The quality of shadow: Down
  • Screen Space Reflections: On
  • Texture filtering: 16x anisotropic
  • Ambient Occlusion: SSAO
  • Level of detail: Medium
  • Traffic density: Down
  • crowd density: Down
  • hair quality: Medium
  • Weather Particle Quality: Down
  • Depth of field: High
  • Field of view: Default (0)
  • Motion blur: Up / Up preference
  • Film grain resistance: Default (0) / Until preference
  • Bloom: Enabled / Until preferred
  • Thumbnail: Enabled / Until preferred
  • Chromatic aberration: Enabled / Until preferred
  • flares: Enabled / Until preferred

These settings were tested on a PC with a Core i5 8700K processor, Nvidia GeForce GTX 1650super graphics card, 16 gigabytes of DDR4 RAM, and the game installed on a Gen4 NVMe SSD.

With these optimized settings applied, we received an average of 60 fps with minor dips at around 45-50 fps at native 1080p and locked at 60 fps with AMD FSR 2.0 enabled.

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PlayStation’s recent adventures on PC, with some of its best titles, have been quite successful. This is partly due to the quality of the PC port, which not only allows gamers to scale the game to suit their systems, but also gives complete autonomy over the look and feel they want.

Another “wonderful” addition to PlayStation’s PC catalog is Marvel’s Spider-Man: Miles Morales, which performs as well as it looks on a variety of system specs.

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Edited by Rachel Syiemlieh

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